#pragma once
class Spell
{
public:
			Spell();
			~Spell();
	void	setSpell	(int data)		{ SpellType = data;		}
	int		getSpell	() const		{ return SpellType;		}
	void	setDuration	(int data)		{ Duration = data;		}
	int		getDuration	() const		{ return Duration;		}
	void	setT_Remain	(int data)		{ TimeRemaining = data;	}
	int		getT_Remain	() const		{ return TimeRemaining;	}
	void	Decrement_T	();
private:
	int		SpellType;
	int		Duration;
	int		TimeRemaining;
	int		Aggressiveness;//Is it a spell that Attack/Defense, Good/Evil, etc
};