#pragma once
class WizAniNodes
{
public:
				WizAniNodes();
				~WizAniNodes();
	const		WizAniNodes&	operator=	(const WizAniNodes &other);
	const		WizAniNodes*	operator=	(const WizAniNodes *other);
	int			BMP_Index;
	int			ImgStartFrame;
	int			HowManyFramesToShow;
	bool		RepeatUntilUserInput;
};