Hello_Developer.\n\nYou_are_about_to_start_assigning_Paths_to_your_map._For_the_first_release_of_this_product,_there_is_a_design_requirement_you_should_adhere_to_while_assigning_the_Paths.\n\nThere_are_two_types_of_Paths:_Thoroughfares_and_Branches._You_need_to_create_the_Thoroughfares_before_you_create_Branches.\n\nThoroughfares_are_the_Paths_that_reach_the_farthest_across_your_map._In_open_wilderness_Scenes_there_might_be_a_lot_of_ways_that_a_Thoroughfare_can_reach_across_the_entire_map._Try_to_limit_these_to_simple_North-edge_to_South-edge_and_East-edge_to_West-edge._Branches_in_this_case_lead_to_areas_of_interest_(like_a_grotto_or_a_cave_entrance)._In_dungeon_Scenes_main_hallways_that_are_the_Thoroughfare,_and_rooms_with_dead_ends_are_the_Branches.\n\nWhen_creating_a_Branch,_they_need_to_start_somewhere_on_a_Thoroughfare's_Path_Point.\n\nIf_you_follow_these_requirements,_your_monsters_will_have_an_easier_time_figuring_out_how_to_get_around_your_map.
